Dominion Seaside

Dominion Seaside Game Rules This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn. 1 Rulebook Recommended Sets 1.1 Dominion 1.1.1 Prosperity 1.1.2 Hinterlands 1.1.3 Dark Ages 1.2 Intrigue 1.2.1 Prosperity 1.2.2 Hinterlands 1.2.3 Dark Ages 1.2.4 Guilds 1.2.5 Cornucopia 1.2.6 Adventures 1.3 Seaside 1.3.1 Seaside Only 1.3.2 Adventurers 1.4 Prosperity 1.5 Hinterlands 1.6 Dark Ages. Alchemy is the 3rd expansion Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game. There are strange things. Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. Seaside also introduces bits and player mats to Dominion, including mats for Pirate Ship, Native Village, and Island, and metal coins and embargo tokens that come into play with certain cards. Seaside also offers some of the nastiest attacks in the game: Sea Hag (a cost-4 cursing attack), Ghost Ship, and Ambassador.

Description

Dominion: SeasideRio Grande GamesAll youask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First,you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those portsyou will conquer them, and from there you will look for more rivers.One day, all the rivers will be yours.This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of thebounds of a normal turn. Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue.As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to playwith this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.We hope you enjoy this expanding world of Dominion!

2nd

Dominion: Seaside

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Seaside

Dominion: Seaside

  • Type: Deck Building
  • Players: 2-6 Players
  • Length:< 30 minutes
  • Status: Available Now
  • MSRP: $44.95
  • Stock #: RIO404
  • UPC: 655132004046
  • Designer: Donald X. Vaccarino

Seaside is the 2nd expansion for Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you’d wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.

We hope you enjoy this expanding world of Dominion!

Dominion

  • Type: Deck Building
  • Players: 2-4 Players
  • Length:< 30 minutes
Dominion

See Full List On Wiki.dominionstrategy.com

Dominion: Intrigue

  • Type: Deck Building
  • Players: 2-6 Players
  • Length:< 30 minutes

Dominion: Prosperity

  • Type: Deck Building
  • Players: 2-6 Players
  • Length:< 30 minutes

Dominion: Dark Ages

Dominion Seaside Card List

  • Type: Deck Building
  • Players: 2-6 Players
  • Length:< 30 minutes

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Dominion

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The latest version of Seaside mistakenly lists on the box and in the rules that the game contains 15 Embargo tokens. As the game only requires 10 Embargo tokens, we chose to reduce the number from 15 (in previous versions) to 10. There are very extreme situations that may require more than 10; as suggested in the rules, should this occur, you may use some substitute token should you need more than 10.