Matt Janda

Matt Janda, Actor: OZTheOriginal: Wistful Thoughts. Matt Janda is an actor, known for OZTheOriginal: Wistful Thoughts (2019).

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Matthew Janda Bio and Books

Matthew Janda has had an interest in card games his entire life, and began playing poker with friends in high school before playing online cash games in college. While originally studying business economics at UCLA, a game theory course sparked his interest in poker theory and optimal play.

After Black Friday in 2011, Matt began transitioning from playing poker to pursuing medicine. He s now a 4th year podiatry student at Samuel Merritt University and studying to be a podiatric surgeon. While he has much less time for poker now than he did in the past, discussing poker theory remains his favorite hobby as it s too enjoyable to realistically call it a job. He currently makes theory oriented videos for CardRunners and teaches math and poker theory to players from all around the world.

This is his second book for Two Plus Two Publishing LLC. His first book, Applications of No-Limit Hold em; a Guide to Understanding Theoretical Sound Poker, was well received and is considered one of the most important book in this field by many players.

Matthew Janda Books


Animation

Submit all tasks set in sessions, and a series of fully rendered sequences, totalling 40seconds, that include two of the below;

  1. A subtle interaction between two characters

  2. An extreme interaction between two characters

  3. A character negotiating a path through an obstacle course (designs of obstacle course to be approved)

  4. Choreograph a complex and dynamic interaction between no less than two characters lasting no less than 5 seconds of action.
The work should include storyboard and animatic. As well the entire project folder that includes working scene files. Submission must be made on a partitioned authored DVD. All submissions are to be backup on a blog kept and updated by you. There is no learning report for this module, but you are expected to continue the thread of thought on Character animation 500 word writing task alongside of the work and tasks you complete. In another words, the animation you upload to your blogs should be annotated and refer to the work and theory you have researched on character animation writing task.
Matt Janda
1. Handshake
3. A man avoiding a channel on a street



Matt Jandes


Obstacle course design
I wanted to design what will induce feeling of an extreme environment, so the whole obstacle course is located at high altitude and also the obstacle path is quite narrow as well.
Run cycle and jumps reference
This was a really useful reference especially for the parkour jump. I used the one starting at 0:26.


Hand over hand reference
This was quite useful, as I could more undertand the issue of twisting of the body during handd over hand.


This was the first attempt for my run cycle. The time between all keyframes is same, that is why it looks a little bit robotic, but I am planning to add some life into that as well.

A better and probably final run cycle, which I will be using in my sequence. I have added some more time by adding blank keyframes to places, where the character has no contact with the ground, so he looks more free.

Matthew Janda Dds

Before rendering I have added physical sun and sky, but it did not work (as can be seen below). I have tried many ways for fixing it, like switching the aplha channel on and off, render it in different format, etc. Finally I have found a solution. The reason why it was not working was that I have created a new camera, but the physical sun and sky were automatically connected to the basic 'persp' camera, so I had to create them again.

Final sequence
The final sequence matches my plans quite well, although I had limited time for doing that because of work and another modules.

Matt Gendaszek

The run cycle and the first jump was quite easy and funny to animate, as I have found all the key poses already broken down on the internet. The only task for me then was to transfer it into 3D environment (work differently in terms of movement of the hands during the jump). The second (parkour) jump was much more difficult, as I had no reference with already made poses, so I had to do it myself. I was basically just slowly moving the video forward bit by bit over and over again, until I was sure, the movement matches the reference. This is a part of the sequence I am most proud of.
The balancing part was quite difficult to animate, as I could not find any good reference for that, so I was just trying to simulate it on my own and analyse the feelings I had during that.
The most tricky part was definitely the hand over hand obstacle, as I could not find any solution for making my character hang on his hands from the racks. That was the reason why I was doing it the basic 'amateurish' way. It means that I was simply moving the body and legs and everything pose to pose. This part of the sequence I positively consider as the weakest one.
The last bit with the interaction with another character I had some problems with highlighting the characters, as they were close one to another and their animation handles were overlapping. So every time when I wanted to animated one of them, I had to move the other one away. Anyway, in terms of timing and storytelling I think this part is not really bad.
In regards to camera work, firstly I was scared about creating it, but during the process everything was going surprisingly easily and I have enjoyed that very much.